Last month, Nintendo released a new video game in the popular Super Mario Kart saga. The game is part of a new category of Toys-to-life, a video game genre that uses augmented reality to build a kart circuit directly at home. This, however, could be the start of a new privacy problem. In practice, the video camera of the game captures the reality that surrounds the player, so as to create a parallel world within the console with which it is connected. But how does it work? The miracle is allowed thanks to Augmented Reality (AR), a technology that allows us to add information and virtual objects to what surrounds […]